Tuesday, December 2, 2008
Nursing - Career Blog
Saturday, November 22, 2008
Footprint Results
- 4 planets to provide enough resources
- 44% on services
32% food
11% shelter
9% goods
4% mobility
- 17.8 global acres to support my lifestyle (17.5 tons of CO2)
After a day my results changed to:
- 3.6 planets
- 48% Services
21% food
16% goods
11% shelter
5% mobility
- 16.2 global acres (17.1 tons of CO2)
As shown, I increased in some areas and decreased in some areas, but over all used less acres, planets, and tons of CO2. I believe that it is effective to decrease your carbon footprint, however I wouldn't necessarily choose this program to do so because there are quite a few defaults. For example it asks how much you pat for electricity, when the amount of electricity that we pay for isn't only a result of what I used, and other things along those lines. As a society there are plenty of ways we can reduce our footprint such as eat more local foods, buy less home appliances, car pool, and recycle. I believe that it's very important to be aware and informed on the environment.
Thursday, November 20, 2008
Footprint End and Career Interview
As far as the career interview assignment that we're supposed to do, i'm doing mine next week because i'm interviewing my bestfriend's mom and thatt's the next time i'll see her. :]
Wednesday, November 19, 2008
Wednesday, November 12, 2008
FTR
No Technology
Driving to school wasn't bad because I just listened to the Twilight Soundtrack :] but once I was at school and there are people all over campus on their phones and computers, I was very tempted to text someone, or at the very least check my email. Something that allows me to talk to people that I'm not able to see face to face at that moment in time. The most difficult thing about the day wasn't the now Internet, or the no TV, I've gone days before without using them because I have other things to do; but the hardest thing was not being able to talk to my mom and my best friend. My mom and I have a very close relationship, we talk on the phone everyday, I mean, I live with her, but she's still someone I like to talk to everyday. And then there was Laura, my best friend. She's going to school in Jacksonville, so the only way I can communicate with her anytime is using technology. The rest of it wasn't that bad. I had my music (no radio of course) so I was really okay.
In terms of our generation and the amount of technology dependency that we possess, I wouldn't classify it as a negative thing at all. The fact that we're able to talk to people on the opposite side of the world, and watch footage of things happening all over the world, being able to search for something and get results in just seconds is remarkable. While there are quite a few people who suggest that we don't need all the technology we have, I wouldn't say that we NEED it, but I wouldn't say that we didn't need it either. Current technology helps us as a society in a huge way, and while a day without it wasn't the worst thing ever, it was a day that I would just rather not have had to do because even though I was fine, and I lived, being able to talk to people that I cant see 24/7 is something I hold very dear. Overall, I see the point in the assignment, but I am perfectly happy in taking advantage of all of the communication technology that's offered.
Tuesday, November 11, 2008
Injustice
Thursday, October 16, 2008
Thesis and Ideas - Paper 2
I was thinking I would do it on World of Warcraft.
Directions to take it:
1. The game overall is not an unethical game, however since the game is role-playing, one could choose to play the game outside of moral standards making his/her realm of the game unethical. in order to successfully/or to make it entertaining... the player has to kill or steal (do whatever the quests require) in order to continue. if you choose not to you basically walk around aimlessly... what are the ethics involved in a game where the only way to receive entertainment or to successfully engage in the game is to do unethical acts
I'm not sure how to structure that into a thesis statement or if that is the actual direction I will take the paper, but as for now, that's my idea.
Wednesday, October 8, 2008
Sunday, September 14, 2008
Thesis and Outline
- Briefly explain each purpose of the game – how to win/ how you lose
- Point out flaws and strengths of each game
- Explain how each game was affective towards its cause
- Compare and contrast the games – what was expected in each game from the player, how did each element and dimension affect the game and the overall status of the game
... this is also a rough outline. I am not sure exactly how I want to break down my paper in terms of paragraphs and such, so these are just thing I will mention in the body of my paper.
Wednesday, September 10, 2008
Two Games
Game One: ID The Creep
The purpose of ID the creep is to teach, or at the very least, inform, teenagers about the dangers of online chatting, instant messaging and emailing people you do not know. You choose a character, choose a format of communication and then you choose what to say and whether the online “friend” is a “creep” or not. Prior to playing the game I had assumed that the character you portray would be a neutral gender, but since all characters you have to pick from are female, it would be rightful to assume that the creator of the game was aiming the game more towards the teenage female audience rather than the teenage male audience. I say teenage because all the girls are between the ages of 15 and 17 years old. In the end, the game is structured so that all the “friends” that you are communicating with online are actually creeps. The game does a fairly decent job displaying the ways that a person online can seem like a friend, when in reality they are a “creep”, by using neutral phrases like “hey what’s up” and talking as if they are part of your generation of people, and live their lives the same way you do as well, however the fact that they chose to portray only female characters slightly takes away from the reality of the game. Perhaps it’s because most news cases deal with girls who talk to guys that they don’t know online, and then a negative consequence occurs, but the truth of the matter is that males are also unknowingly exploiting themselves to “creeps” on the internet.
Game Two: Escape Your Boyfriends Room
“Escape Your Boyfriends Room” would most properly fit into the educational genre of games as well. You are “mouse-sitting” for your boyfriend, and while snooping around his room you discover things in his room that lead you to the conclusion that you should no longer be with him. From that point you are on a mission to find the key to escape his room. It took me awhile to realize that what seemed like random numbers, actually when put together, became a phone number you were supposed to dial on the phone to get the key. Once I figured that out I received the key and was then informed that the number you are supposed to dial in the game is the number for an abuse hotline. I found this to be educational because it displays signs that the person you’re dating may be abusive and provides you with a number if you are in an abusive relationship, and because of that, one could also sort this game into the advertisement genre of games. As far as the effectiveness of the game, I didn’t find it to be that affective because although it shows you “signs” of a potential abusive partner, it does nothing further to inform you about abusive relationships. The title alone suggests that the intended audience is women.